Commit Graph
6 Commits
Author SHA1 Message Date
cthangover 3b12cae445 Quit test drivers through ApplicationExit
Drivers finish through ApplicationExit.Quit so engine mods complete their
asynchronous cleanup before the engine shuts down; failure codes are kept.
2026-10-29 13:21:33 +01:00
cthangoverandClaude Opus 5.5 6a12990322 Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 11:29:08 +02:00
cthangover 914849d9eb Rename cthangover_story to cthangover_game
The mod holding the main game's own scenes and story follows the <game>_game
naming rule; further parts stay <game>_<part>, reusable content is <theme>_pack.
2026-10-18 19:45:46 +02:00
cthangover 0bc9040c28 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:09 +02:00
cthangover f11cbbb651 cooking_walk: find the answer box by type, not by name
The previous answer box is freed with QueueFree when hidden; when the next
question opens in the same frame the new box gets an auto name and the old
one, still named AnswerBox, is already queued for deletion. On a slow disk
this happened often and the test failed to find the variants.
2026-10-18 15:54:15 +02:00
cthangover 8630c32846 Host the cooking walk-through as a test suite
The cooking_walk integration test moves here from the separate
cooking_walk_test mod as test_suites/cooking_walk, mounted as the virtual
mod cooking__cooking_walk only with --itest=cooking_walk.
2026-10-17 14:28:13 +00:00