Files
mod_cooking/manifest.json
T
cthangover 0bc9040c28 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:09 +02:00

41 lines
1.1 KiB
JSON

{
"id": "cooking",
"name": "Cooking",
"version": "1.0.0",
"author": "ct",
"description": "Autonomous cooking mechanic: the kitchen workbench overlay in home_kitchen with recipe-based cooking (e.g. wolf meat into rations), a ration statistics panel and the home_kitchen_cooking scenario.",
"category": "gameplay",
"sources": [
"src/*.cs"
],
"test_sources": [
"tests/*.cs"
],
"depends": [ "cthangover_story>=1", "ui_base>=1", "items_base>=1", "time_base>=1" ],
"ui": [
{
"id": "cooking_workbench",
"kind": "overlay",
"scene": "home_kitchen",
"slot": "ModLastPanel",
"scene_path": "scenes/cooking_panel.tscn",
"once": true,
"show_on_start": false,
"priority": 10
},
{
"id": "ration_stats",
"kind": "overlay",
"scene": "home_kitchen",
"slot": "Lastground",
"scene_path": "scenes/ration_statistics_panel.tscn",
"once": false,
"show_on_start": true,
"priority": 20
}
],
"test_suites": [
{"id": "cooking_walk", "activate": ["--itest=cooking_walk"]}
]
}