Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
41 lines
1.1 KiB
JSON
41 lines
1.1 KiB
JSON
{
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"id": "cooking",
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"name": "Cooking",
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"version": "1.0.0",
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"author": "ct",
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"description": "Autonomous cooking mechanic: the kitchen workbench overlay in home_kitchen with recipe-based cooking (e.g. wolf meat into rations), a ration statistics panel and the home_kitchen_cooking scenario.",
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"category": "gameplay",
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"sources": [
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"src/*.cs"
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],
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"test_sources": [
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"tests/*.cs"
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],
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"depends": [ "cthangover_story>=1", "ui_base>=1", "items_base>=1", "time_base>=1" ],
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"ui": [
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{
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"id": "cooking_workbench",
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"kind": "overlay",
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"scene": "home_kitchen",
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"slot": "ModLastPanel",
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"scene_path": "scenes/cooking_panel.tscn",
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"once": true,
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"show_on_start": false,
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"priority": 10
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},
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{
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"id": "ration_stats",
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"kind": "overlay",
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"scene": "home_kitchen",
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"slot": "Lastground",
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"scene_path": "scenes/ration_statistics_panel.tscn",
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"once": false,
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"show_on_start": true,
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"priority": 20
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}
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],
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"test_suites": [
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{"id": "cooking_walk", "activate": ["--itest=cooking_walk"]}
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]
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}
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