Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
14 lines
488 B
JSON
14 lines
488 B
JSON
{
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"name": "Cooking Walk Test",
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"description": "Integration test mod: walks the real UI with button clicks (location menus, cooking workbench) through the full home loop: enter house, unlock wolf-meat recipe via item use, cook a ration, verify it in inventory, and walk bedroom/workroom round-trips. Activated only by --itest=cooking_walk.",
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"sources": [
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"src/*.cs"
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],
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"depends": [
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"cthangover_story>=1",
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"items_base>=1",
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"ui_base>=1",
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"dialog_base>=1"
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]
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}
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