The novel template becomes the intended layering: collection novel_template lists my_novel_game (its own scenes, scenarios, text), town_pack (reusable backgrounds and the bar ambience) and the engine. The town entrance and the home vestibule move from cthangover_game into town_pack instead of being copied; cthangover_game depends on it. Docs explain how to start a game from these three layers.
10 lines
465 B
JSON
10 lines
465 B
JSON
{
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"id": "cthangover_game",
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"name": "Cthangover: Story",
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"version": "2.0.0",
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"author": "ct",
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"description": "Story content of the Cthangover game: scenes, scenarios, characters, items, quests, backgrounds and the main game collection.",
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"category": "story",
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"depends": ["shell2d_base>=1", "dialog_base>=1", "interactive_base>=1", "skills_base>=1", "map_base>=1", "ui_base>=1", "characters_base>=1", "items_base>=1", "quests_base>=1", "town_pack>=1"]
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}
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