Findings of the resource atlas: engine and shell mods took these resources from the content mod without depending on it. - Main menu music (Serpent's Lament + the mainmenu playlist) -> base_menu. - Battle win/defeat sounds -> turn_battle_base; UI sounds close_click and skip -> interface; card selection effect -> card_battle. - Journal notification texts (ui/journal/new, updated) -> quests_base; settings screen texts (settings/*) -> base_menu. - depends now declares characters_base, items_base and quests_base, whose resources the content uses.
88 lines
4.2 KiB
Properties
88 lines
4.2 KiB
Properties
mod_visual_novel_core_name = Visual Novel Core
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mod_visual_novel_core_desc = Base content mod: scenarios, characters, items, quests and the dialog layer of the visual novel on top of the 2D platform.
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prolog/title = * A few missed moments earlier *
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prolog/line1 = Being thoroughly wasted, Marao lay peacefully in the alley.
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prolog/line2 = He was robbed blind, beaten, and dumped in the first back alley.
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prolog/line4 = Cats had pissed in his mouth, his head and ass ached with pain.
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prolog/choose_path = [What to do?]
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prolog/opt_home = Return home
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prolog/opt_alley = Check the alley
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home_outside/prompt =
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home_outside/opt_enter = Enter the house
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home_outside/opt_town = To the town
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home_outside/opt_forest = To the forest
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town_entry/prompt =
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town_entry/opt_home = Return home
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town_entry/opt_square = To the square
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town_outskirts/prompt =
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town_outskirts/opt_home = Return home
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town_outskirts/opt_forest = To the forest
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menu/version = v1.0 - 2026.01.29
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menu/resume = Resume
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menu/saves = Saves
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menu/settings = Settings
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menu/exit = Exit
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menu/newgame = New Game
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ui/add_to_party = New party member
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ui/battle/next = End turn
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ui/battle/endgame = End
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ui/battle/endgame/to_main_menu = Main menu
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ui/battle/victory = Victory
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ui/battle/victory/return = Continue
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ui/battle/exp = Experience
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ui/diner/rationday = Daily consumption: {0}
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ui/diner/rationmax = Supplies will last {0} days
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ui/cook/cook = Cook
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ui/cook/close = Close
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ui/cook/recipe_time = {0} minutes
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ui/cook/recipe_out = Cooking result: {0}
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ui/menu/new_game = New Game
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ui/menu/load = Load
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ui/menu/settings = Settings
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ui/menu/exit = Exit
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quest/awakening = Awakening
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quest/awakening/0 = Woke up naked in an alley. My head is splitting. Look around — find something to wear.
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quest/awakening/1 = Covered myself with a rag and grabbed the book. Then the police showed up. No point arguing — run.
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quest/awakening/2 = The whistles died down. I'm at the cemetery. Catch my breath and figure out what to do with the book.
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quest/awakening/3 = Read it aloud. Pretty sure I did something. Just what exactly?
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quest/awakening/4 = The book started talking. Calls itself Al Azif. Time to get out of here.
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quest/awakening/5 = Walking along the river to the villa. I'll wait it out somewhere there.
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items/food/ration/name = Ration
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items/food/ration/desc = A daily ration unit for one person
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items/food/wolf_meat/name = Wolf cutlet
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items/food/wolf_meat/desc = Raw wolf meat
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items/resource/branches/name = Branches
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items/resource/branches/desc = Fuel for a campfire
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recipe/wolf_meat_to_ration/name = Ration from wolf meat
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recipe/wolf_meat_to_ration/desc = A recipe describing how to properly cook wolf meat to make it safe to eat
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characters/player/marao = Marao
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characters/enemies/wolf = Wolf
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characters/enemies/werewolf_girl = Werewolf
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characters/action/physics_attack/name = Basic attack
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characters/action/physics_attack/description = Attacks an enemy with a weapon, with a damage multiplier of <g>1.0</g>
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characters/action/defence/name = Defence
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characters/action/defence/description = Protects the target with a defence multiplier of <g>1.0</g>
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characters/action/stun/name = Stun
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characters/action/stun/description = Stuns the target for 2 turns
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characters/skills/slave_master_name = Slave Trader
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characters/skills/slave_master = Gives the ability to enslave a defeated enemy with a base chance of 10%. The upkeep of the slave falls on your shoulders.
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characters/skills/effects/recruit = recruitment chance
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launcher/title = Settings
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launcher/play = Play
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launcher/exit = Exit
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quest/old_house = The Old House
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quest/awakening/tag/cloak_taken = Cloak found
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quest/awakening/tag/book_taken = Book found
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quest/awakening/tag/graveyard_read = Read aloud
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quest/awakening/tag/azif_awake = Azif awakened
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quest/awakening/tag/villa_reached = Villa reached
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# Collections (vn_starter_novel)
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collections/vn_starter_novel/name = Card Novel
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collections/vn_starter_novel/description = A visual novel with an optional card-battle layer.
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collections/vn_starter_novel/mechanic/vn_core/name = Novel
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collections/vn_starter_novel/mechanic/vn_core/description = Scenes, scenarios, dialogue and the story engine.
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collections/vn_starter_novel/mechanic/cards/name = Card Battle
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collections/vn_starter_novel/mechanic/cards/description = Card-driven battles on top of the turn-based engine.
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