Commit Graph
17 Commits
Author SHA1 Message Date
cthangover 506035f03f Add mod documentation in seven languages 2026-10-29 09:25:52 +01:00
iisaev 813b17237c gitignore file 2026-10-28 15:19:52 +03:00
cthangoverandClaude Opus 5.5 b318acc396 Meeting end: drop the ignored level parameter of quest.set_status
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 10:01:13 +02:00
cthangover a66a3e3df1 Localization in es, zh, ja, ko, vi 2026-10-23 20:54:34 +02:00
cthangover 89483a8754 Murakami joins the party through party.add v1.0.0 2026-10-22 19:14:54 +02:00
cthangover 0db13e13e9 Line endings: LF everywhere
.gitattributes forces LF (CRLF only for .bat/.cmd), core.autocrlf is off;
files that differed only by CRLF are normalized.
2026-10-21 13:29:35 +02:00
cthangover e7f2f814bb Commit pending working-tree changes (local edits, line endings) 2026-10-21 12:31:50 +02:00
cthangover d4fd9b52e4 Rename cthangover_story to cthangover_game
The mod holding the main game's own scenes and story follows the <game>_game
naming rule; further parts stay <game>_<part>, reusable content is <theme>_pack.
2026-10-18 19:45:47 +02:00
cthangover 86d23fb01e Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:10 +02:00
cthangover c9b9c9e62f Locale cleanup from the locale atlas
- Remove keys nothing references any more (meeting_murakami/growl,
  opt_home, opt_alley) in en/ru.
- An empty select "" carries no key=: drop meeting_murakami/after_wolf/
  choose_enter from the scenario and from scenarios_en.
- locale/scenarios_ru.properties: Russian scenario strings get their own
  file next to scenarios_en.
2026-10-17 14:28:24 +00:00
cthangover 2cc48a3540 Declare the engine mods the story uses in depends
The resource atlas showed murakami taking characters, quests and battle resources from characters_base, quests_base and turn_battle_base without declaring them, which made the result depend on load order.
2026-10-17 14:28:23 +00:00
iisaevandClaude Opus 5.5 ac83117582 upd: sync local changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 16:18:20 +00:00
cthangover 3cccee604a map ui, skill ui, update skills data 2026-09-29 13:05:42 +03:00
cthangover 7ad4a6dacb new battle gui 2026-09-28 10:48:06 +03:00
cthangover 771bff420e ui stule update 2026-09-26 08:05:13 +03:00
cthangover 111cd8d09e upd 2026-09-24 11:17:04 +03:00
cthangover 9367cc817e init 2026-09-10 10:59:40 +03:00