Commit Graph
9 Commits
Author SHA1 Message Date
cthangover 86d23fb01e Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:10 +02:00
cthangover c9b9c9e62f Locale cleanup from the locale atlas
- Remove keys nothing references any more (meeting_murakami/growl,
  opt_home, opt_alley) in en/ru.
- An empty select "" carries no key=: drop meeting_murakami/after_wolf/
  choose_enter from the scenario and from scenarios_en.
- locale/scenarios_ru.properties: Russian scenario strings get their own
  file next to scenarios_en.
2026-10-17 14:28:24 +00:00
cthangover 2cc48a3540 Declare the engine mods the story uses in depends
The resource atlas showed murakami taking characters, quests and battle resources from characters_base, quests_base and turn_battle_base without declaring them, which made the result depend on load order.
2026-10-17 14:28:23 +00:00
iisaevandClaude Opus 5.5 ac83117582 upd: sync local changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 16:18:20 +00:00
cthangover 3cccee604a map ui, skill ui, update skills data 2026-09-29 13:05:42 +03:00
cthangover 7ad4a6dacb new battle gui 2026-09-28 10:48:06 +03:00
cthangover 771bff420e ui stule update 2026-09-26 08:05:13 +03:00
cthangover 111cd8d09e upd 2026-09-24 11:17:04 +03:00
cthangover 9367cc817e init 2026-09-10 10:59:40 +03:00