Commit Graph
7 Commits
Author SHA1 Message Date
cthangover d4fd9b52e4 Rename cthangover_story to cthangover_game
The mod holding the main game's own scenes and story follows the <game>_game
naming rule; further parts stay <game>_<part>, reusable content is <theme>_pack.
2026-10-18 19:45:47 +02:00
cthangover 86d23fb01e Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:10 +02:00
cthangover 2cc48a3540 Declare the engine mods the story uses in depends
The resource atlas showed murakami taking characters, quests and battle resources from characters_base, quests_base and turn_battle_base without declaring them, which made the result depend on load order.
2026-10-17 14:28:23 +00:00
iisaevandClaude Opus 5.5 ac83117582 upd: sync local changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 16:18:20 +00:00
cthangover 771bff420e ui stule update 2026-09-26 08:05:13 +03:00
cthangover 111cd8d09e upd 2026-09-24 11:17:04 +03:00
cthangover 9367cc817e init 2026-09-10 10:59:40 +03:00