Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
11 lines
719 B
Properties
11 lines
719 B
Properties
mod_cthangover_murakami_name = Cthangover: Murakami
|
|
mod_cthangover_murakami_desc = Murakami story line: a wild wolf prowling the town, the meeting scenario chain (wolf battle, the werewolf boss, escorting home), the Murakami character with her avatars and the meeting quest.
|
|
|
|
quest/meeting/murakami = Meeting Murakami
|
|
characters/player/murakami = Murakami
|
|
quest/meeting/murakami/0 = I met a wild wolf in the city; it was trying to get into a locked house.
|
|
quest/meeting/murakami/1 = I think I saved some girl.
|
|
quest/meeting/murakami/2 = The girl is safe.
|
|
quest/meeting/murakami/tag/wolf_battle = Wolves defeated
|
|
quest/meeting/murakami/tag/boss_battle = Werewolf defeated
|
|
quest/meeting/murakami/tag/go_home = Escort home |