Rename cthangover_story to cthangover_game
The mod holding the main game's own scenes and story follows the <game>_game naming rule; further parts stay <game>_<part>, reusable content is <theme>_pack.
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@@ -1,2 +1,2 @@
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mod_cthangover_party_name = Cthangover: Starter Party
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mod_cthangover_party_name = Cthangover: Starter Party
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mod_cthangover_party_desc = Seeds the default starter party (Marao) and the slave_master skill after mod resources are ready, and restores it on NewGameStartedEvent. Split out of cthangover_story so the base content mod stays pure content.
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mod_cthangover_party_desc = Seeds the default starter party (Marao) and the slave_master skill after mod resources are ready, and restores it on NewGameStartedEvent. Split out of cthangover_game so the base content mod stays pure content.
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mod_cthangover_party_name = Cthangover: стартовая партия
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mod_cthangover_party_name = Cthangover: стартовая партия
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mod_cthangover_party_desc = Выдаёт стартовую партию (Марао) и умение slave_master после готовности ресурсов модов и восстанавливает её на событии новой игры. Вынесено из cthangover_story, чтобы базовый контент-мод оставался чистым контентом.
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mod_cthangover_party_desc = Выдаёт стартовую партию (Марао) и умение slave_master после готовности ресурсов модов и восстанавливает её на событии новой игры. Вынесено из cthangover_game, чтобы базовый контент-мод оставался чистым контентом.
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@@ -3,13 +3,13 @@
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"name": "Cthangover: Starter Party",
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"name": "Cthangover: Starter Party",
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"version": "1.0.0",
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"version": "1.0.0",
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"author": "ct",
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"author": "ct",
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"description": "Seeds the default starter party (Marao) and the slave_master skill after mod resources are ready, and restores it on NewGameStartedEvent. Split out of cthangover_story so the base content mod stays pure content (scenes/dialogs/quests/data) with no C# gameplay logic.",
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"description": "Seeds the default starter party (Marao) and the slave_master skill after mod resources are ready, and restores it on NewGameStartedEvent. Split out of cthangover_game so the base content mod stays pure content (scenes/dialogs/quests/data) with no C# gameplay logic.",
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"category": "engine, library",
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"category": "engine, library",
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"sources": [
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"sources": [
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"src/**/*.cs"
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"src/**/*.cs"
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],
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],
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"depends": [
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"depends": [
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"cthangover_story>=1",
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"cthangover_game>=1",
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"skills_base>=1"
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"skills_base>=1"
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],
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],
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"ui": []
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"ui": []
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