Rename cthangover_story to cthangover_game

The mod holding the main game's own scenes and story follows the <game>_game
naming rule; further parts stay <game>_<part>, reusable content is <theme>_pack.
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cthangover committed 2026-10-18 19:45:48 +02:00
1 parent b77d274107
commit 53180513ff
3 files changed
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mod_cthangover_party_name = Cthangover: Starter Party mod_cthangover_party_name = Cthangover: Starter Party
mod_cthangover_party_desc = Seeds the default starter party (Marao) and the slave_master skill after mod resources are ready, and restores it on NewGameStartedEvent. Split out of cthangover_story so the base content mod stays pure content. mod_cthangover_party_desc = Seeds the default starter party (Marao) and the slave_master skill after mod resources are ready, and restores it on NewGameStartedEvent. Split out of cthangover_game so the base content mod stays pure content.
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mod_cthangover_party_name = Cthangover: стартовая партия mod_cthangover_party_name = Cthangover: стартовая партия
mod_cthangover_party_desc = Выдаёт стартовую партию (Марао) и умение slave_master после готовности ресурсов модов и восстанавливает её на событии новой игры. Вынесено из cthangover_story, чтобы базовый контент-мод оставался чистым контентом. mod_cthangover_party_desc = Выдаёт стартовую партию (Марао) и умение slave_master после готовности ресурсов модов и восстанавливает её на событии новой игры. Вынесено из cthangover_game, чтобы базовый контент-мод оставался чистым контентом.
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"name": "Cthangover: Starter Party", "name": "Cthangover: Starter Party",
"version": "1.0.0", "version": "1.0.0",
"author": "ct", "author": "ct",
"description": "Seeds the default starter party (Marao) and the slave_master skill after mod resources are ready, and restores it on NewGameStartedEvent. Split out of cthangover_story so the base content mod stays pure content (scenes/dialogs/quests/data) with no C# gameplay logic.", "description": "Seeds the default starter party (Marao) and the slave_master skill after mod resources are ready, and restores it on NewGameStartedEvent. Split out of cthangover_game so the base content mod stays pure content (scenes/dialogs/quests/data) with no C# gameplay logic.",
"category": "engine, library", "category": "engine, library",
"sources": [ "sources": [
"src/**/*.cs" "src/**/*.cs"
], ],
"depends": [ "depends": [
"cthangover_story>=1", "cthangover_game>=1",
"skills_base>=1" "skills_base>=1"
], ],
"ui": [] "ui": []