Rename cthangover_story to cthangover_game
The mod holding the main game's own scenes and story follows the <game>_game naming rule; further parts stay <game>_<part>, reusable content is <theme>_pack.
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@@ -22,7 +22,7 @@ namespace Cthangover.Mods.Dialog.Executable
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/// dialog queue. Resolves the scenario path via convention: if ScenarioPath
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/// is set, uses that; otherwise searches all mods for a matching file name
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/// derived from the class name (stripping "Event" suffix), with a fallback
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/// to res://mods/cthangover_story/scenarios/. CustomMappings allows code to register
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/// to res://mods/cthangover_game/scenarios/. CustomMappings allows code to register
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/// arbitrary class-to-path bindings for mod-provided scenarios. Supports
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/// inline ScenarioText for embedded scenarios that don't need a separate
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/// file. Checks conditions through ScenarioCondition.Evaluate before triggering.
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@@ -1,10 +1,10 @@
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{
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"name": "Test Runner",
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"description": "Test harness mod: ports the integration DialogAutoDriver into an engine mod. Activated by --choices=/--timeout= user args; auto-plays the active dialog, prints [TEST_RESULT] and quits. Depends on cthangover_story and dialog_base.",
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"description": "Test harness mod: ports the integration DialogAutoDriver into an engine mod. Activated by --choices=/--timeout= user args; auto-plays the active dialog, prints [TEST_RESULT] and quits. Depends on cthangover_game and dialog_base.",
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"sources": [
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"src/*.cs"
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],
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"depends": [
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"cthangover_story>=1"
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"cthangover_game>=1"
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]
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}
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@@ -8,6 +8,6 @@
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"scripts/*.gd"
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],
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"depends": [
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"cthangover_story>=1"
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"cthangover_game>=1"
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]
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}
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