Rename cthangover_story to cthangover_game

The mod holding the main game's own scenes and story follows the <game>_game
naming rule; further parts stay <game>_<part>, reusable content is <theme>_pack.
This commit is contained in:
cthangover committed 2026-10-18 19:45:49 +02:00
1 parent 2d3f4761e7
commit 5200db1562
3 files changed
+4 -4

No files matched your search

+1 -1
View File
@@ -22,7 +22,7 @@ namespace Cthangover.Mods.Dialog.Executable
/// dialog queue. Resolves the scenario path via convention: if ScenarioPath
/// is set, uses that; otherwise searches all mods for a matching file name
/// derived from the class name (stripping "Event" suffix), with a fallback
/// to res://mods/cthangover_story/scenarios/. CustomMappings allows code to register
/// to res://mods/cthangover_game/scenarios/. CustomMappings allows code to register
/// arbitrary class-to-path bindings for mod-provided scenarios. Supports
/// inline ScenarioText for embedded scenarios that don't need a separate
/// file. Checks conditions through ScenarioCondition.Evaluate before triggering.
+2 -2
View File
@@ -1,10 +1,10 @@
{
"name": "Test Runner",
"description": "Test harness mod: ports the integration DialogAutoDriver into an engine mod. Activated by --choices=/--timeout= user args; auto-plays the active dialog, prints [TEST_RESULT] and quits. Depends on cthangover_story and dialog_base.",
"description": "Test harness mod: ports the integration DialogAutoDriver into an engine mod. Activated by --choices=/--timeout= user args; auto-plays the active dialog, prints [TEST_RESULT] and quits. Depends on cthangover_game and dialog_base.",
"sources": [
"src/*.cs"
],
"depends": [
"cthangover_story>=1"
"cthangover_game>=1"
]
}
+1 -1
View File
@@ -8,6 +8,6 @@
"scripts/*.gd"
],
"depends": [
"cthangover_story>=1"
"cthangover_game>=1"
]
}