Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -57,7 +57,7 @@ namespace Cthangover.Mods.Dialog
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// Deferred: OnModResourcesReady fires while the root is still
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// setting up autoload children, so a direct AddChild is rejected.
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root.CallDeferred("add_child", new DialogScriptRunner { Name = "DialogRunner" });
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ModRoot.AddDeferred(new DialogScriptRunner { Name = "DialogRunner" });
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}
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}
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}
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