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mod_dialog_base
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cthangover
and
Claude Opus 5.5
d1b2cae314
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
...
Co-Authored-By: Claude Opus 5.5 <
noreply@anthropic.com
>
2026-10-24 11:29:11 +02:00
locale
Scenario conditions in dialogs: option if= hides choices, when moved here from stat checks; command schemas
2026-10-24 10:01:11 +02:00
patches/scenes
/ui
Mod naming rule and engine UI in engine mods
2026-10-18 19:00:22 +02:00
scenes
/ui
Dialog box starts hidden
2026-10-21 14:58:56 +02:00
schemas
Scenario conditions in dialogs: option if= hides choices, when moved here from stat checks; command schemas
2026-10-24 10:01:11 +02:00
src
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
2026-10-24 11:29:11 +02:00
test_suites
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
2026-10-24 11:29:11 +02:00
tests
Scenario conditions in dialogs: option if= hides choices, when moved here from stat checks; command schemas
2026-10-24 10:01:11 +02:00
.gitattributes
Line endings: LF everywhere
2026-10-21 13:29:39 +02:00
.gitignore
Line endings: LF everywhere
2026-10-21 13:29:39 +02:00
manifest.json
Event-driven dialog queue, story flag command, mod unit tests
2026-10-21 12:31:52 +02:00
mod.jpg
Mod cover
2026-10-22 17:09:45 +02:00
S
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Dialog Engine 1.0.0
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2026-10-23 07:08:16 +00:00
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