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mod_dialog_base
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d1b2cae3141ab4923fbebca5b167b74088b7ff9f
mod_dialog_base
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src
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cthangover
and
Claude Opus 5.5
d1b2cae314
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
...
Co-Authored-By: Claude Opus 5.5 <
noreply@anthropic.com
>
2026-10-24 11:29:11 +02:00
..
Actions
init mod
2026-10-18 12:41:38 +03:00
Factories
Line endings: LF everywhere
2026-10-21 13:29:39 +02:00
Scenarios
Scenario conditions in dialogs: option if= hides choices, when moved here from stat checks; command schemas
2026-10-24 10:01:11 +02:00
UI
Scenario conditions in dialogs: option if= hides choices, when moved here from stat checks; command schemas
2026-10-24 10:01:11 +02:00
DialogModInitializer.cs
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
2026-10-24 11:29:11 +02:00
DialogScriptRunner.cs
Event-driven dialog queue, story flag command, mod unit tests
2026-10-21 12:31:52 +02:00
ScenarioEventFactory.cs
Debugger support for the scenario studio
2026-10-18 14:21:47 +02:00
SubsystemRegistration.cs
init mod
2026-10-18 12:41:38 +03:00