Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
cthangoverandClaude Opus 5.5 committed 2026-10-24 11:29:11 +02:00
1 parent 68ed11cadc
commit d1b2cae314
3 files changed
+3 -3

No files matched your search

+1 -1
View File
@@ -24,7 +24,7 @@ namespace Mods.DialogBase.Tests
return;
queued = true;
GameLogger.Log("TEST", "GdscriptTest: activating");
(Godot.Engine.GetMainLoop() as SceneTree)?.Root?.CallDeferred("add_child", new GdscriptTestDriverNode());
ModRoot.AddDeferred(new GdscriptTestDriverNode());
}
}