Commit Graph
6 Commits
Author SHA1 Message Date
cthangover 5558dd23bf chore: align mod versions and dependencies to 0.1.0
Set the demo release floor to 0.1.0 in manifests, dependency requirements and authoring examples. Keep category and runtime changes separate.
2026-11-13 17:47:06 +01:00
cthangover 1894857eff Update dialog_base implementation, assets and documentation 2026-10-31 15:28:50 +03:00
cthangover 650f87c6ed Add the doc_shots documentation screenshot suite; mod documentation 2026-10-29 09:25:53 +01:00
cthangover bd55716349 Event-driven dialog queue, story flag command, mod unit tests
Push-based event chains, runtime fixes (single end, goto lifecycle, if,
busy box, held delay, empty options, timed/animated/effect actions), the
'flag name value' DSL command, autoplay --dialogs=N, 19 mod unit tests.
2026-10-21 12:31:52 +02:00
cthangover 2d3f4761e7 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:22 +02:00
iisaev 5de3fd7ad8 init mod 2026-10-18 12:41:38 +03:00