Commit Graph
5 Commits
Author SHA1 Message Date
cthangoverandClaude Opus 5.5 d1b2cae314 Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 11:29:11 +02:00
cthangover dde5262aa0 Localization in es, zh, ja, ko, vi 2026-10-23 20:54:36 +02:00
cthangover 5200db1562 Rename cthangover_story to cthangover_game
The mod holding the main game's own scenes and story follows the <game>_game
naming rule; further parts stay <game>_<part>, reusable content is <theme>_pack.
2026-10-18 19:45:49 +02:00
cthangover 2d3f4761e7 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:22 +02:00
iisaev 5de3fd7ad8 init mod 2026-10-18 12:41:38 +03:00