Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
14 lines
431 B
JSON
14 lines
431 B
JSON
{
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"name": "GDScript test",
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"description": "Integration test of GDScript mods: the suite scripts (actions, conditions, an item action, an initializer) go through .gd load, compile and registration; the driver checks every action is registered and evaluates the conditions. Mounted by --itest=gdscript.",
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"sources": [
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"src/*.cs"
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],
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"gd_sources": [
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"scripts/*.gd"
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],
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"depends": [
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"cthangover_story>=1"
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]
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}
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