Files
mod_dialog_base/test_suites/gdscript/manifest.json
T
cthangover 2d3f4761e7 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:22 +02:00

14 lines
431 B
JSON

{
"name": "GDScript test",
"description": "Integration test of GDScript mods: the suite scripts (actions, conditions, an item action, an initializer) go through .gd load, compile and registration; the driver checks every action is registered and evaluates the conditions. Mounted by --itest=gdscript.",
"sources": [
"src/*.cs"
],
"gd_sources": [
"scripts/*.gd"
],
"depends": [
"cthangover_story>=1"
]
}