Localization in es, zh, ja, ko, vi; novel editor hub removed (its collection is gone, tools open from the menu and the toolbar)
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@@ -321,8 +321,8 @@ namespace Cthangover.Core.UI.Tool.ScenarioEditor
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Visible = false;
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// The screen the editor was opened from (the novel_editor hub, a
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// mod menu) is freed by the shell load below; remember its route so
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// The screen the editor was opened from (a mod menu, a mod
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// route) is freed by the shell load below; remember its route so
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// the play-test returns there instead of to the engine's main menu.
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var sceneService = GetNodeOrNull<GodotSceneService>("/root/GodotSceneService");
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var current = sceneService?.CurrentGodotSceneName;
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