Commit Graph
7 Commits
Author SHA1 Message Date
cthangover 0d55b357eb chore: align mod versions and dependencies to 0.1.0
Complete the 0.1.0 demo version and dependency migration in the remaining manifests. Use LF line endings under the repository text policy.
2026-11-13 18:12:10 +01:00
cthangover 6d89a19696 chore: align game versions and dependencies with 0.1.0 2026-11-06 18:01:04 +01:00
cthangover b9507b80c3 Update editor_tools implementation, assets and documentation 2026-10-31 15:28:50 +03:00
cthangover f5cf990d72 Turn editor_tools into a package of the split tool mods
The code moved to tools_base, scenario_tools_base and the seven editor mods;
editor_tools depends on them and keeps the tool windows suite. Docs list all
seven tool box entries with a new tool box screenshot.
2026-10-29 13:22:26 +01:00
cthangover bf4ac5e27a Rename cthangover_story to cthangover_game
The mod holding the main game's own scenes and story follows the <game>_game
naming rule; further parts stay <game>_<part>, reusable content is <theme>_pack.
2026-10-18 19:45:50 +02:00
cthangover 754b854817 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:24 +02:00
cthangover 55ef9416ef Tool windows test suite; drop visual_novel_core dependency
- test_suites/windows (--itest=tools_windows [--shots=<dir>]) opens every
  tool window, fails on any engine error logged meanwhile, drives the
  map/interactive/light canvases and can save a screenshot per window.
- The tools need the engine mods only; visual_novel_core is no longer a
  dependency (the Novel Editor collection brings the content).
2026-10-17 14:29:15 +00:00