5be5bed0c5
Support schema field options in entity editors
cthangover2026-10-27 01:07:29 +01:00
cbc9472738
Highlight JSON, TSCN and scenario fields across editor tools
cthangover2026-10-26 19:44:26 +03:00
84894b1e98
Test: toggle states keep their margins
cthangover2026-10-24 18:39:39 +02:00
80c86063c4
Entity list icons shrink to the list width
cthangover2026-10-24 12:56:09 +02:00
93ebb12c58
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
cthangoverandClaude Opus 5.52026-10-24 11:29:12 +02:00
033192dcc9
Schema field editors (scalar, list, map, locale); entity editors show fields that other mods' schemas add to their kind
cthangoverandClaude Opus 5.52026-10-24 10:01:09 +02:00
3ddb61d61e
Localization in es, zh, ja, ko, vi; novel editor hub removed (its collection is gone, tools open from the menu and the toolbar)
cthangover2026-10-23 20:54:37 +02:00
e1a1d770cf
Data editor base: EntityEditorWindow (searchable list, form over JSON entities, texts in every language of the mod, other fields as JSON), EntityDocument, LocaleFileService, PropertiesText; mod tests
cthangover2026-10-23 19:09:39 +02:00
6ca1fff35f
Test screenshots through ViewportCapture: sRGB instead of the dark linear HDR frame
v1.0.0
cthangover2026-10-23 09:03:55 +02:00
3b2c1ddb95
Scene re-read through SceneManager.ReloadContent
cthangover2026-10-22 19:14:55 +02:00
972df5ccff
Scene editor for logical scenes; scenario editor Save refreshes the running game; novel_flow itest; mod cover
cthangover2026-10-22 17:09:38 +02:00