Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
- test_suites/windows (--itest=tools_windows [--shots=<dir>]) opens every
tool window, fails on any engine error logged meanwhile, drives the
map/interactive/light canvases and can save a screenshot per window.
- The tools need the engine mods only; visual_novel_core is no longer a
dependency (the Novel Editor collection brings the content).