Commit Graph
7 Commits
Author SHA1 Message Date
cthangover 3b2c1ddb95 Scene re-read through SceneManager.ReloadContent 2026-10-22 19:14:55 +02:00
cthangover 972df5ccff Scene editor for logical scenes; scenario editor Save refreshes the running game; novel_flow itest; mod cover 2026-10-22 17:09:38 +02:00
cthangover bd9147e1b6 Play-test from a running game returns into the game
Stop brings the player back to the scene they were in instead of the main
menu, and a scene switch inside the played scenario ends the play-test in
place. New GUI test suite ingame_play covers both.
2026-10-18 21:06:11 +02:00
cthangover bf4ac5e27a Rename cthangover_story to cthangover_game
The mod holding the main game's own scenes and story follows the <game>_game
naming rule; further parts stay <game>_<part>, reusable content is <theme>_pack.
2026-10-18 19:45:50 +02:00
cthangover 754b854817 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:24 +02:00
cthangover 7b6ae80616 Scenario play-test returns to the screen the editor was opened from
The play-test loads the game shell, which frees the screen the editor was
opened from (the novel_editor hub). Both the scenario's end and Stop used to
switch to the engine's main menu; the editor now remembers the route it left
and switches back to it, falling back to the main menu only when it was not
opened from a route. The tools_hub run of the windows suite plays its own
scenario and checks both ways back.
2026-10-17 21:44:34 +02:00
cthangover 55ef9416ef Tool windows test suite; drop visual_novel_core dependency
- test_suites/windows (--itest=tools_windows [--shots=<dir>]) opens every
  tool window, fails on any engine error logged meanwhile, drives the
  map/interactive/light canvases and can save a screenshot per window.
- The tools need the engine mods only; visual_novel_core is no longer a
  dependency (the Novel Editor collection brings the content).
2026-10-17 14:29:15 +00:00