Commit Graph
3 Commits
Author SHA1 Message Date
cthangover 6ca1fff35f Test screenshots through ViewportCapture: sRGB instead of the dark linear HDR frame 2026-10-23 09:03:55 +02:00
cthangover 7b6ae80616 Scenario play-test returns to the screen the editor was opened from
The play-test loads the game shell, which frees the screen the editor was
opened from (the novel_editor hub). Both the scenario's end and Stop used to
switch to the engine's main menu; the editor now remembers the route it left
and switches back to it, falling back to the main menu only when it was not
opened from a route. The tools_hub run of the windows suite plays its own
scenario and checks both ways back.
2026-10-17 21:44:34 +02:00
cthangover 55ef9416ef Tool windows test suite; drop visual_novel_core dependency
- test_suites/windows (--itest=tools_windows [--shots=<dir>]) opens every
  tool window, fails on any engine error logged meanwhile, drives the
  map/interactive/light canvases and can save a screenshot per window.
- The tools need the engine mods only; visual_novel_core is no longer a
  dependency (the Novel Editor collection brings the content).
2026-10-17 14:29:15 +00:00