Commit Graph
4 Commits
Author SHA1 Message Date
cthangover 754b854817 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:24 +02:00
cthangover 578ba7c5d5 dev_tools collection: Russian texts, atlases in the validation block
- ru name/description for the collection and every block.
- The optional "Validation" block also installs resource_atlas and
  locale_atlas next to the validator.
2026-10-17 14:29:08 +00:00
iisaevandClaude Opus 5.5 e9b9205514 upd: sync local changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 16:18:22 +00:00
cthangover 86b3bf97a7 new battle gui 2026-09-28 10:48:06 +03:00