Commit Graph
7 Commits
Author SHA1 Message Date
cthangover 869a15875e test: replace fixed waits with observable GUI readiness
Advance integration drivers only after their requested controls, game state or file effects are observable. Preserve the behavioral assertions and shared viewport capture pipeline.
2026-11-13 17:47:11 +01:00
cthangover 6d89a19696 chore: align game versions and dependencies with 0.1.0 2026-11-06 18:01:04 +01:00
cthangover f5cf990d72 Turn editor_tools into a package of the split tool mods
The code moved to tools_base, scenario_tools_base and the seven editor mods;
editor_tools depends on them and keeps the tool windows suite. Docs list all
seven tool box entries with a new tool box screenshot.
2026-10-29 13:22:26 +01:00
cthangoverandClaude Opus 5.5 93ebb12c58 Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 11:29:12 +02:00
cthangover 6ca1fff35f Test screenshots through ViewportCapture: sRGB instead of the dark linear HDR frame 2026-10-23 09:03:55 +02:00
cthangover 3b2c1ddb95 Scene re-read through SceneManager.ReloadContent 2026-10-22 19:14:55 +02:00
cthangover 972df5ccff Scene editor for logical scenes; scenario editor Save refreshes the running game; novel_flow itest; mod cover 2026-10-22 17:09:38 +02:00