Commit Graph
6 Commits
Author SHA1 Message Date
cthangover 6d89a19696 chore: align game versions and dependencies with 0.1.0 2026-11-06 18:01:04 +01:00
cthangover f5cf990d72 Turn editor_tools into a package of the split tool mods
The code moved to tools_base, scenario_tools_base and the seven editor mods;
editor_tools depends on them and keeps the tool windows suite. Docs list all
seven tool box entries with a new tool box screenshot.
2026-10-29 13:22:26 +01:00
cthangoverandClaude Opus 5.5 93ebb12c58 Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 11:29:12 +02:00
cthangover 6ca1fff35f Test screenshots through ViewportCapture: sRGB instead of the dark linear HDR frame 2026-10-23 09:03:55 +02:00
cthangover 3b2c1ddb95 Scene re-read through SceneManager.ReloadContent 2026-10-22 19:14:55 +02:00
cthangover 972df5ccff Scene editor for logical scenes; scenario editor Save refreshes the running game; novel_flow itest; mod cover 2026-10-22 17:09:38 +02:00