chore: align mod versions and dependencies to 0.1.0
Set the demo release floor to 0.1.0 in manifests, dependency requirements and authoring examples. Keep category and runtime changes separate.
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@@ -42,9 +42,9 @@ The hero's attack is 12. The wolf's shield of 2 took the first 2 points and was
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The menu lists the actions the character has (see Characters Engine). FF Battle itself carries out the basic kinds:
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- `Attack=1.5` — damage of the attack times the number, absorbed first by the target's shield;
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- `Defence=4` — a shield on an ally;
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- `Turn=2` — stun for that many turns;
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- `Attack>=0.1.0` — damage of the attack times the number, absorbed first by the target's shield;
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- `Defence>=0.1.0` — a shield on an ally;
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- `Turn>=0.1.0` — stun for that many turns;
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- item use.
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Actions written as formulas, such as Classic RPG Rules' Power strike or Fireball, work through Battle Formulas; mana costs (`Cost=mp:4`) are spent from the character's mana.
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