Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
Fix enemy turn hanging when a lethal hit frees the target widget:
UpdateInfo skips freed widgets, animations finish early and restore
the attacker only while it is alive.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>