cthangover
a9b107b061
chore: align mod versions and dependencies to 0.1.0
...
Set the demo release floor to 0.1.0 in manifests, dependency requirements and authoring examples. Keep category and runtime changes separate.
2026-11-13 17:47:32 +01:00
cthangover
ad8beaea60
Update ff_battle implementation, assets and documentation
2026-10-31 15:28:51 +03:00
cthangover
e1819339b0
Add mod documentation in seven languages
2026-10-29 09:25:56 +01:00
iisaev
0e46f9697e
gitignore file
2026-10-28 15:20:05 +03:00
cthangover
cd9c05afb3
Record defeated enemy rewards before victory checks
2026-10-27 01:07:30 +01:00
cthangover and Claude Opus 5.5
f1572374f5
Battle HUD: extra unit gauges (MP and others from BattleUnitGauges) under the HP bar
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-24 10:01:06 +02:00
cthangover
4e38e5c936
Localization in es, zh, ja, ko, vi
2026-10-23 20:54:38 +02:00
cthangover
c6063cb9e3
Mod cover
v1.0.0
2026-10-22 17:09:44 +02:00
cthangover
ad57e6e634
Line endings: LF everywhere
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.gitattributes forces LF (CRLF only for .bat/.cmd), core.autocrlf is off;
files that differed only by CRLF are normalized.
2026-10-21 13:29:42 +02:00
cthangover
18616852e1
Commit pending working-tree changes (local edits, line endings)
2026-10-21 12:31:54 +02:00
cthangover
6f61990b71
Mod naming rule and engine UI in engine mods
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Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:26 +02:00
cthangover
704b69d93d
Drop the unneeded visual_novel_core dependency
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ff_battle needs only the battle platform and the interface; depending on the content mod pulled the whole novel into every game that uses this core.
2026-10-17 14:27:51 +00:00
iisaev and Claude Opus 5.5
00aa70e302
upd: sync local changes
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Fix enemy turn hanging when a lethal hit frees the target widget:
UpdateInfo skips freed widgets, animations finish early and restore
the attacker only while it is alive.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-16 16:18:14 +00:00
cthangover
ba2c08b1dc
new battle gui
2026-09-28 10:48:06 +03:00
cthangover
86e3de904e
ui stule update
2026-09-26 08:05:13 +03:00
cthangover
28046f901e
upd
2026-09-24 11:17:03 +03:00
cthangover
68f763510a
move ui to mods
2026-09-24 10:42:43 +03:00
cthangover
0f3e3c3636
upd
2026-09-19 22:06:39 +03:00
cthangover
fe403c2dd6
init
2026-09-10 10:59:37 +03:00