Commit Graph
18 Commits
Author SHA1 Message Date
cthangover b08f7a2553 feat: use authored category names for mods
Store categories as authored strings. Trim and deduplicate without changing case, compare without case sensitivity, and keep all observed categories available to filters and editors.
2026-11-13 17:47:34 +01:00
cthangover a9b107b061 chore: align mod versions and dependencies to 0.1.0
Set the demo release floor to 0.1.0 in manifests, dependency requirements and authoring examples. Keep category and runtime changes separate.
2026-11-13 17:47:32 +01:00
cthangover ad8beaea60 Update ff_battle implementation, assets and documentation 2026-10-31 15:28:51 +03:00
cthangover e1819339b0 Add mod documentation in seven languages 2026-10-29 09:25:56 +01:00
cthangover cd9c05afb3 Record defeated enemy rewards before victory checks 2026-10-27 01:07:30 +01:00
cthangoverandClaude Opus 5.5 f1572374f5 Battle HUD: extra unit gauges (MP and others from BattleUnitGauges) under the HP bar
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 10:01:06 +02:00
cthangover 4e38e5c936 Localization in es, zh, ja, ko, vi 2026-10-23 20:54:38 +02:00
cthangover c6063cb9e3 Mod cover 2026-10-22 17:09:44 +02:00
cthangover ad57e6e634 Line endings: LF everywhere
.gitattributes forces LF (CRLF only for .bat/.cmd), core.autocrlf is off;
files that differed only by CRLF are normalized.
2026-10-21 13:29:42 +02:00
cthangover 18616852e1 Commit pending working-tree changes (local edits, line endings) 2026-10-21 12:31:54 +02:00
cthangover 6f61990b71 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:26 +02:00
cthangover 704b69d93d Drop the unneeded visual_novel_core dependency
ff_battle needs only the battle platform and the interface; depending on the content mod pulled the whole novel into every game that uses this core.
2026-10-17 14:27:51 +00:00
cthangover ba2c08b1dc new battle gui 2026-09-28 10:48:06 +03:00
cthangover 86e3de904e ui stule update 2026-09-26 08:05:13 +03:00
cthangover 28046f901e upd 2026-09-24 11:17:03 +03:00
cthangover 68f763510a move ui to mods 2026-09-24 10:42:43 +03:00
cthangover 0f3e3c3636 upd 2026-09-19 22:06:39 +03:00
cthangover fe403c2dd6 init 2026-09-10 10:59:37 +03:00