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FF Battle — battles with a command menu
FF Battle is a battle system in the style of classic console RPGs: the party at the bottom left, the enemies at the top, and a command menu — Attack, Items, Defend, Escape. It is the battle system of RPG Plus. The battle itself — its start, backdrop, victory and defeat screens, experience and loot — comes from Turn Battle Base; FF Battle is the way the player fights.
The battle screen
The RPG Plus warrior meets a wolf in the village:
- Cards. Each character shows health, the attack and defence (DEF is a shield that absorbs damage first), mana if the game has it, and the yellow dots of action points (AP).
- Battle panel — the round, how many enemies and party members are left, and whose turn it is.
- Battle log — every action and its result, newest at the bottom.
A turn
- Pick a character — click the card, or press Enter/Space for the first one with action points.
- Choose a command with the mouse or W/S/arrows and Enter:
- Attack — the character's battle actions;
- Items — usable items from the inventory, 1 AP each;
- Defend — the character's defence action on itself;
- Escape — 70% chance; on failure the character loses 1 AP.
- Choose the action. The panel next to the menu shows the action card and what it will do:
- Click the target. "Select a target · RMB / Esc — cancel" appears and the enemy cards light up:
When the party has spent its action points, the enemies take their turn, then a new round starts and the points are restored.
What the log says
After one basic attack and the wolf's answer:
The hero's attack is 12. The wolf's shield of 2 took the first 2 points and was used up, so the wolf lost 10 health: 31 → 21. The wolf then used Defence and raised its shield to 4 for the next blow.
Actions
The menu lists the actions the character has (see Characters Engine). FF Battle itself carries out the basic kinds:
Attack=1.5— damage of the attack times the number, absorbed first by the target's shield;Defence=4— a shield on an ally;Turn=2— stun for that many turns;- item use.
Actions written as formulas, such as Classic RPG Rules' Power strike or Fireball, work through Battle Formulas; mana costs (Cost=mp:4) are spent from the character's mana.
If something goes wrong
- The menu does not open. The character has no action points left this round, or it is the enemies' turn.
- Items is greyed out. There are no items in the inventory that can be used in battle.
- A skill does nothing. Its values need Battle Formulas, or it is not marked as usable in battle.



