59 lines
2.4 KiB
Properties
59 lines
2.4 KiB
Properties
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ff_battle/menu_attack = 攻击
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ff_battle/menu_items = 物品
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ff_battle/menu_defend = 防御
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ff_battle/menu_escape = 逃跑
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ff_battle/end_turn = 结束回合
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ff_battle/back = 返回
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ff_battle/no_items = 没有物品
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ff_battle/select_target = 选择目标
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ff_battle/escape_fail = 逃跑失败!
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ff_battle/escape_success = 你逃走了!
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ff_battle/no_actions = 没有行动
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ff_battle/hud_title = 战斗
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ff_battle/round = 回合
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ff_battle/enemies = 敌人
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ff_battle/allies = 队伍
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ff_battle/phase_player = 玩家回合
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ff_battle/phase_enemy = 敌方回合
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ff_battle/banner_player = 玩家回合
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ff_battle/banner_enemy = 敌方回合
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ff_battle/hint_target = 选择目标 · 右键 / Esc——取消
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ff_battle/hint_ally = 选择队友 · 右键 / Esc——取消
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ff_battle/menu_caption = {0} · AP {1}/{2}
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ff_battle/menu_actions = 行动
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ff_battle/log_title = 战斗日志
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ff_battle/log_round = 第 {0} 回合
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ff_battle/log_battle_start = 战斗开始
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ff_battle/log_turn_player = — 玩家回合 · 第 {0} 回合 —
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ff_battle/log_turn_enemy = — 敌方回合 · 第 {0} 回合 —
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ff_battle/log_action = {0}:{1} → {2}
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ff_battle/log_action_self = {0}:{1}
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ff_battle/log_damage = {0}:{1} → {2} · -{3} HP
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ff_battle/log_shield = {0} 的护盾吸收了 {1} · 剩余 {2}
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ff_battle/log_defence = 防御:{0} · +{1} 防御(共 {2})
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ff_battle/log_stun = 眩晕:{0} · {1} 回合
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ff_battle/log_stun_skip = {0} 处于眩晕——跳过回合
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ff_battle/log_heal = {0}:{1} 恢复了 {2} HP
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ff_battle/log_death = {0} 被击败
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ff_battle/log_escape_success = 逃跑成功
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ff_battle/log_escape_failed = 逃跑失败!{0} 失去 1 AP
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ff_battle/log_no_points = 队伍的 AP 用完了
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ff_battle/detail_attack = 角色的行动子菜单。名称旁显示 AP 消耗。
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ff_battle/detail_items = 每个物品消耗 1 AP。需要目标的物品要选择队友。
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ff_battle/detail_defend = 快捷方式:对队友的行动作用于自己。护盾 +4 防御。
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ff_battle/detail_escape = 成功率 70%。失败时角色失去 1 AP。
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ff_battle/detail_back = 返回主指令菜单。
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ff_battle/detail_action = 没有数值参数的特殊行动。
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ff_battle/detail_item = 共享背包中的物品。
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ff_battle/detail_damage = 伤害 {0}(攻击 {1} × {2})· 消耗 {3} AP
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ff_battle/detail_stun = 眩晕 {0} 回合 · 消耗 {1} AP
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ff_battle/detail_defence = 目标护盾 +{0} · 消耗 {1} AP
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ff_battle/status_stun = 眩晕 {0}
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ff_battle/badge_turns = {0} 回合
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ff_battle/badge_self = 自己
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