Files
mod_ff_battle/manifest.json
T
cthangover 6f61990b71 Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:26 +02:00

13 lines
416 B
JSON

{
"id": "ff_battle",
"name": "FFBattle",
"version": "1.0.0",
"author": "ct",
"description": "Final Fantasy style battle system on top of turn_battle_base: menu-driven commands (attack/defence/item/stun), enemy and party panels, per-action animations and executors, battle HUD and log.",
"category": "gameplay",
"sources": [
"src/**/*.cs"
],
"depends": [ "ui_base>=1", "turn_battle_base>=1" ]
}