Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base, editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and every reference follows. Engine UI prefabs (dialog, answers, message, game menu, inventory, map, skills) and their panel entries moved out of the story mod into the subsystem mods; the card_novel and vn_starter_novel collections are removed.
13 lines
416 B
JSON
13 lines
416 B
JSON
{
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"id": "ff_battle",
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"name": "FFBattle",
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"version": "1.0.0",
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"author": "ct",
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"description": "Final Fantasy style battle system on top of turn_battle_base: menu-driven commands (attack/defence/item/stun), enemy and party panels, per-action animations and executors, battle HUD and log.",
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"category": "gameplay",
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"sources": [
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"src/**/*.cs"
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],
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"depends": [ "ui_base>=1", "turn_battle_base>=1" ]
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}
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