Commit Graph
13 Commits
Author SHA1 Message Date
cthangover 11753042ed feat: use authored category names for mods
Store categories as authored strings. Trim and deduplicate without changing case, compare without case sensitivity, and keep all observed categories available to filters and editors.
2026-11-13 17:47:37 +01:00
cthangover e7eea1da66 chore: align mod versions and dependencies to 0.1.0
Set the demo release floor to 0.1.0 in manifests, dependency requirements and authoring examples. Keep category and runtime changes separate.
2026-11-13 17:47:36 +01:00
cthangover ddbbbbcaca chore: align game versions and dependencies with 0.1.0 2026-11-06 18:02:14 +01:00
cthangover 4846878848 Update interactive_base implementation, assets and documentation 2026-10-31 15:28:51 +03:00
cthangover a48e67980e Quit test drivers through ApplicationExit
Drivers finish through ApplicationExit.Quit so engine mods complete their
asynchronous cleanup before the engine shuts down; failure codes are kept.
2026-10-29 13:21:34 +01:00
cthangover 3e22a98c08 Order interactives inside their layer instead of a global z index; mod documentation 2026-10-29 09:25:57 +01:00
cthangoverandClaude Opus 5.5 9644b2a849 Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 11:29:13 +02:00
cthangover b257076d07 Localization in es, zh, ja, ko, vi 2026-10-23 20:54:39 +02:00
cthangover 882ed3929a Mod cover 2026-10-22 17:09:46 +02:00
cthangover ba237ec7dd Line endings: LF everywhere
.gitattributes forces LF (CRLF only for .bat/.cmd), core.autocrlf is off;
files that differed only by CRLF are normalized.
2026-10-21 13:29:42 +02:00
cthangover c77c8ec960 Commit pending working-tree changes (local edits, line endings) 2026-10-21 12:31:54 +02:00
cthangover 5121419adc Rename cthangover_story to cthangover_game
The mod holding the main game's own scenes and story follows the <game>_game
naming rule; further parts stay <game>_<part>, reusable content is <theme>_pack.
2026-10-18 19:45:50 +02:00
cthangover 3baf4b086d Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:27 +02:00