Commit Graph
11 Commits
Author SHA1 Message Date
cthangover 3e22a98c08 Order interactives inside their layer instead of a global z index; mod documentation 2026-10-29 09:25:57 +01:00
iisaev 8a7a1295ca gitignore file 2026-10-28 15:19:52 +03:00
cthangoverandClaude Opus 5.5 9644b2a849 Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 11:29:13 +02:00
cthangover b257076d07 Localization in es, zh, ja, ko, vi 2026-10-23 20:54:39 +02:00
cthangover 882ed3929a Mod cover v1.0.0 2026-10-22 17:09:46 +02:00
cthangover ba237ec7dd Line endings: LF everywhere
.gitattributes forces LF (CRLF only for .bat/.cmd), core.autocrlf is off;
files that differed only by CRLF are normalized.
2026-10-21 13:29:42 +02:00
cthangover c77c8ec960 Commit pending working-tree changes (local edits, line endings) 2026-10-21 12:31:54 +02:00
cthangover 5121419adc Rename cthangover_story to cthangover_game
The mod holding the main game's own scenes and story follows the <game>_game
naming rule; further parts stay <game>_<part>, reusable content is <theme>_pack.
2026-10-18 19:45:50 +02:00
cthangover 3baf4b086d Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:27 +02:00
iisaev 07a17299be added gitignore 2026-10-18 12:44:15 +03:00
iisaev 5e0a12b038 init mod 2026-10-18 12:41:36 +03:00