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mod_interface/shaders/default.gdshader
T
2026-09-10 10:59:37 +03:00

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shader_type canvas_item;
render_mode blend_premul_alpha;
uniform vec4 tint : source_color = vec4(1.0, 1.0, 1.0, 1.0);
void fragment() {
vec4 color = texture(TEXTURE, UV) * COLOR * tint;
#ifdef ALPHA_CLIP
if (color.a < 0.001)
discard;
#endif
COLOR = color;
}