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{
"id": "items_base",
"name": "Items Base",
"version": "1.0.0",
"author": "ct",
"description": "Items and the inventory: what an item is, the bag panel, what is saved, and scenario commands to give, take and check items.",
"category": "gameplay",
"sources": [
"src/**/*.cs"
],
"test_sources": [
"tests/*.cs"
],
"depends": ["shell2d_base>=1", "ui_base>=1"],
"test_suites": [
{"id": "inventory", "activate": ["--itest=inventory"]}
],
"ui": [
{
"id": "inventory",
"kind": "panel",
"slot": "ModBeforeUIPanel",
"scene_path": "scenes/ui/inventory_panel.tscn",
"button": {
"icon": "bag",
"locale": "ui/inventory/title",
"index": 20
},
"priority": 10
}
]
}