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mod_items_base
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cthangover
and
Claude Opus 5.5
10fbfe614c
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
...
Co-Authored-By: Claude Opus 5.5 <
noreply@anthropic.com
>
2026-10-24 11:29:14 +02:00
locale
Item action and kind schemas with texts in seven languages
2026-10-24 10:01:09 +02:00
scenes
/ui
Mod naming rule and engine UI in engine mods
2026-10-18 19:00:29 +02:00
schemas
Item action and kind schemas with texts in seven languages
2026-10-24 10:01:09 +02:00
sounds
/items
init mod
2026-10-18 12:41:40 +03:00
src
ItemActionFactory.Ids for editors that offer the registered actions
2026-10-23 19:09:39 +02:00
test_suites
/inventory
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
2026-10-24 11:29:14 +02:00
tests
Targeted item actions (action/heal), item.add scenario action, inventory cell Decorate; mod cover
2026-10-22 17:09:39 +02:00
.gitattributes
Line endings: LF everywhere
2026-10-21 13:29:43 +02:00
.gitignore
Line endings: LF everywhere
2026-10-21 13:29:43 +02:00
manifest.json
Inventory refuses non-positive counts; unknown saved items kept; factories follow reloads
2026-10-21 12:31:55 +02:00
mod.jpg
Targeted item actions (action/heal), item.add scenario action, inventory cell Decorate; mod cover
2026-10-22 17:09:39 +02:00
S
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Items Base 1.0.0
Latest
2026-10-23 07:08:17 +00:00
Languages
C#
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