Files
mod_items_base/tests/HealItemActionTests.cs
T

76 lines
3.1 KiB
C#

namespace Cthangover.Mods.Items.Tests
{
using Cthangover.Core.Characters;
using Cthangover.Core.Items;
using Cthangover.Core.Mods.Testing;
using Cthangover.Core.Settings;
using Cthangover.Core.Utils;
/// <summary>
/// <c>action/heal</c>: the amount comes from the item's <c>heal</c> property, health is
/// capped at its base value, and an item that does nothing is reported as not used.
/// </summary>
public class HealItemActionTests
{
private static Item Food(int heal)
{
var properties = new PropertyData();
properties.SetInt(HealItemAction.HealProperty, heal);
return new Item { ID = "test/food", Properties = properties };
}
private static CharacterInfoData Hero(int health, int max)
{
var attributes = new CharacterAttributes();
attributes.Health.Value = health;
attributes.Health.BaseValue = max;
return new CharacterInfoData { ID = "hero", Attributes = attributes };
}
[ModTest("heal/restores_the_amount")]
static void RestoresTheAmount(ModTestContext ctx)
{
var hero = Hero(10, 24);
ModAssert.True(new HealItemAction().UseOn(Food(5), hero), "wounded hero is healed");
ModAssert.Equal(15, hero.Attributes.Health.Value, "10 + 5");
ModAssert.Equal(24, hero.Attributes.Health.BaseValue, "max unchanged");
}
[ModTest("heal/capped_at_max")]
static void CappedAtMax(ModTestContext ctx)
{
var hero = Hero(22, 24);
ModAssert.True(new HealItemAction().UseOn(Food(20), hero), "partly wounded hero is healed");
ModAssert.Equal(24, hero.Attributes.Health.Value, "never above max");
}
[ModTest("heal/useless_heal_is_not_used")]
static void UselessHealIsNotUsed(ModTestContext ctx)
{
var action = new HealItemAction();
var full = Hero(24, 24);
ModAssert.False(action.UseOn(Food(5), full), "full health");
ModAssert.Equal(24, full.Attributes.Health.Value, "full stays full");
var fallen = Hero(0, 24);
ModAssert.False(action.UseOn(Food(5), fallen), "a fallen hero is not revived");
ModAssert.Equal(0, fallen.Attributes.Health.Value, "fallen stays fallen");
var wounded = Hero(10, 24);
ModAssert.False(action.UseOn(Food(0), wounded), "no heal amount");
ModAssert.False(action.UseOn(new Item { ID = "plain" }, wounded), "no properties");
ModAssert.False(action.UseOn(Food(5), null), "no target");
ModAssert.False(action.UseOn(Food(5), new CharacterInfoData { ID = "bare" }), "no attributes");
ModAssert.False(action.UseAction(Food(5)), "heal needs a target");
ModAssert.Equal(10, wounded.Attributes.Health.Value, "untouched");
}
[ModTest("heal/id")]
static void Id(ModTestContext ctx)
{
ModAssert.Equal("action/heal", new HealItemAction().ID, "item definitions reference this id");
}
}
}