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mod_items_editor
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v1.0.0
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cthangover
and
Claude Opus 5.5
f970237261
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
...
Co-Authored-By: Claude Opus 5.5 <
noreply@anthropic.com
>
2026-10-24 11:29:14 +02:00
locale
Localization in es, zh, ja, ko, vi; no novel editor hub in docs
2026-10-23 20:54:40 +02:00
src
Localization in es, zh, ja, ko, vi; no novel editor hub in docs
2026-10-23 20:54:40 +02:00
test_suites
/edit
Root nodes join through ModRoot.AddDeferred, so a reload that unloads the mod first never hands Godot a freed node
2026-10-24 11:29:14 +02:00
.gitattributes
Item editor: items of a mod in a searchable list, name/description in every language, price, icon, types, use action; GUI suite items_editor_edit
2026-10-23 19:09:45 +02:00
manifest.json
Localization in es, zh, ja, ko, vi; no novel editor hub in docs
2026-10-23 20:54:40 +02:00
mod.jpg
Item editor: items of a mod in a searchable list, name/description in every language, price, icon, types, use action; GUI suite items_editor_edit
2026-10-23 19:09:45 +02:00
S
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Items Editor 1.0.0
Latest
2026-10-24 14:47:41 +00:00
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C#
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