init mod
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{
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"id": "map_base",
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"name": "World Map Engine",
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"version": "1.0.0",
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"author": "ct",
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"description": "Engine world map subsystem: the full-screen map overlay (MapWidget), polygon zones layer, markers, the zone list + runtime override singleton, the scenario-facing map service facade with the open/close/show/hide scenario actions, and the shared zone style and enterability rules. Replaces the former Core/UI/Tool Map* implementations and Core/Actions/MapZoneServiceImpl. The save-format DTO MapZoneStateData stays in the core because RuntimeSerializer owns the __core__ slot layout; the mod plugs into it through MapStateBridge.",
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"category": "engine, library",
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"sources": [
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"src/**/*.cs"
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],
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"depends": ["interface>=1"],
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"ui": []
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}
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