Doc comment: a zone switches the logical scene, not a novel scene
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@@ -53,7 +53,7 @@ namespace Cthangover.Mods.Map
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/// <summary>
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/// Target scene identifier passed directly to
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/// <c>SceneManager.SwitchScene</c> when the marker is clicked.
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/// Causes the current visual-novel scene to transition to this zone.
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/// Causes the current logical scene to transition to this zone.
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/// An empty or unresolved scene marks the zone as closed: the map shows
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/// its marker and polygon dimmed and blocks the transition button, which
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/// lets authors sketch future regions without breaking navigation.
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