Doc comment: a zone switches the logical scene, not a novel scene

This commit is contained in:
cthangover committed 2026-10-21 14:58:57 +02:00
1 parent 09d9795af9
commit 333a92b985
1 file changed
+1 -1
+1 -1
View File
@@ -53,7 +53,7 @@ namespace Cthangover.Mods.Map
/// <summary> /// <summary>
/// Target scene identifier passed directly to /// Target scene identifier passed directly to
/// <c>SceneManager.SwitchScene</c> when the marker is clicked. /// <c>SceneManager.SwitchScene</c> when the marker is clicked.
/// Causes the current visual-novel scene to transition to this zone. /// Causes the current logical scene to transition to this zone.
/// An empty or unresolved scene marks the zone as closed: the map shows /// An empty or unresolved scene marks the zone as closed: the map shows
/// its marker and polygon dimmed and blocks the transition button, which /// its marker and polygon dimmed and blocks the transition button, which
/// lets authors sketch future regions without breaking navigation. /// lets authors sketch future regions without breaking navigation.