Rename cthangover_story to cthangover_game

The mod holding the main game's own scenes and story follows the <game>_game
naming rule; further parts stay <game>_<part>, reusable content is <theme>_pack.
This commit is contained in:
cthangover committed 2026-10-18 19:45:52 +02:00
1 parent 78c31abb94
commit 4878448082
1 file changed
+2 -2
@@ -83,7 +83,7 @@ namespace Mods.MenuFlowTest
return;
Check("front-end only", ActiveGame.IsFrontendOnly && !ActiveGame.IsActive);
Check("menu mods loaded", ModRegistry.Instance.Mods.ContainsKey("menu_base") && ModRegistry.Instance.Mods.ContainsKey("mod_manager"));
Check("game content not loaded", !ModRegistry.Instance.Mods.ContainsKey("cthangover_story"));
Check("game content not loaded", !ModRegistry.Instance.Mods.ContainsKey("cthangover_game"));
Check("Play button shown", Menu.FindChild("play", true, false) is Button);
Check("New game hidden without a game", Menu.FindChild("new_game", true, false) == null);
break;
@@ -160,7 +160,7 @@ namespace Mods.MenuFlowTest
var composition = GameCatalog.Composition(GameId);
Check("composition computed without loading the game", composition?.Any(m => m.Id == "novel_template") == true);
var diff = SaveCompositionDiff.Compute(
new[] { new SaveGameMod { Id = "cthangover_story", Version = "2.0.0" }, new SaveGameMod { Id = "ghost_mechanic", Version = "1.0.0" } },
new[] { new SaveGameMod { Id = "cthangover_game", Version = "2.0.0" }, new SaveGameMod { Id = "ghost_mechanic", Version = "1.0.0" } },
composition);
Check("comparison reports removed and added mechanics", diff.Removed.Contains("ghost_mechanic") && diff.Added.Contains("novel_template"));