Commit Graph
9 Commits
Author SHA1 Message Date
cthangover 84dd0965be feat: use authored category names for mods
Store categories as authored strings. Trim and deduplicate without changing case, compare without case sensitivity, and keep all observed categories available to filters and editors.
2026-11-13 17:48:47 +01:00
cthangover c63acd54a1 chore: align mod versions and dependencies to 0.1.0
Set the demo release floor to 0.1.0 in manifests, dependency requirements and authoring examples. Keep category and runtime changes separate.
2026-11-13 17:48:38 +01:00
cthangover ba177280a5 Update menu_base implementation, assets and documentation 2026-10-31 15:28:53 +03:00
cthangover 364a0af3d1 Add mod documentation in seven languages 2026-10-29 09:26:03 +01:00
cthangover 50f0324e5c Use the shared Music Pack for main menu music 2026-10-28 13:02:58 +01:00
cthangover 9bd0483af9 Settings menu: display settings, language codes, style guide window
Display tab: window mode (windowed/maximized/borderless/exclusive), monitor, window
size per monitor (centred, disabled in fullscreen), V-Sync, frame rate cap, reset;
applied and saved at once through the core DisplaySettingsService. Language is read
through LanguageCode (en-en/en_US = English). The window follows the style guide
shell: title and tabs in the header, close on the right, footer hint and per-tab reset.
The main menu hides every session panel of UiHost (pause menu stayed above it).
New suite display_settings (+ --shots); collection_edit leaves the game through the
pause menu and checks it is closed.
2026-10-21 19:18:34 +02:00
cthangover 2f15bba00b Entering an edited running game switches its mod set
New game / Load of the running game re-enter it in place only while it still
matches its collection; after the player edited the collection the mod set is
switched, so added mechanics (the editors) appear. Test suite collection_edit.
2026-10-18 21:20:27 +02:00
cthangover 22b67c628c Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:34 +02:00
iisaev ee6fdc3576 init mod 2026-10-18 12:41:41 +03:00