Commit Graph
16 Commits
Author SHA1 Message Date
cthangover 9ea7cd65e2 collection_edit: backup of the player's package outside the collections folder, start on it handled 2026-10-22 19:14:56 +02:00
cthangover f68ed6b0ac Mod cover 2026-10-22 17:09:47 +02:00
cthangover f04a2a3661 Game picker and save browser: menu window shell, background warm-up
The main menu warms every ready game's mods up into the assembly cache in the
background (last played first), so picking a game only loads cached assemblies.
Game picker and save browser are scenes on the shared MenuWindowShell (also used by
the settings): caps title, close on the right, footer hint; the picker footer shows
the warm-up state, cards get framed covers with a letter placeholder and Continue as
the main action; the save browser shows 3x2 large cards with the game selector in
the header. new_game waits for the warm-up; menu_flow takes --shots.
2026-10-21 20:15:32 +02:00
cthangover 9bd0483af9 Settings menu: display settings, language codes, style guide window
Display tab: window mode (windowed/maximized/borderless/exclusive), monitor, window
size per monitor (centred, disabled in fullscreen), V-Sync, frame rate cap, reset;
applied and saved at once through the core DisplaySettingsService. Language is read
through LanguageCode (en-en/en_US = English). The window follows the style guide
shell: title and tabs in the header, close on the right, footer hint and per-tab reset.
The main menu hides every session panel of UiHost (pause menu stayed above it).
New suite display_settings (+ --shots); collection_edit leaves the game through the
pause menu and checks it is closed.
2026-10-21 19:18:34 +02:00
cthangover b3ac8aec8f Line endings: LF everywhere
.gitattributes forces LF (CRLF only for .bat/.cmd), core.autocrlf is off;
files that differed only by CRLF are normalized.
2026-10-21 13:29:46 +02:00
cthangover b8fb306a57 Commit pending working-tree changes (local edits, line endings) 2026-10-21 12:32:24 +02:00
cthangover 04c334c36a hot_reload checks that edited data reaches a kept engine mod
A data-only probe mod depending on characters_base has its character edited;
after the reload the template must carry the new name. It failed while the
character factory cached the previous mod set's data.
2026-10-21 10:09:44 +02:00
cthangover 07d7d10fc5 collection_edit reads the studio button key from its UI entry
The suite does not depend on scenario_studio, so the hard-coded studio/title
key was an undeclared resource use (resource_atlas error).
2026-10-21 07:45:36 +02:00
cthangover 75cc3c1279 collection_edit adds the dev_tools toolset and checks the studio
The test includes the whole developer toolset the way a player does and
checks that the scenario studio is loaded with its toolbar button.
2026-10-18 21:32:17 +02:00
cthangover 2f15bba00b Entering an edited running game switches its mod set
New game / Load of the running game re-enter it in place only while it still
matches its collection; after the player edited the collection the mod set is
switched, so added mechanics (the editors) appear. Test suite collection_edit.
2026-10-18 21:20:27 +02:00
cthangover 8331e3e978 Template game = own mod + reusable town_pack
The novel template becomes the intended layering: collection novel_template
lists my_novel_game (its own scenes, scenarios, text), town_pack (reusable
backgrounds and the bar ambience) and the engine. The town entrance and the
home vestibule move from cthangover_game into town_pack instead of being
copied; cthangover_game depends on it. Docs explain how to start a game from
these three layers.
2026-10-18 20:09:06 +02:00
cthangover 4878448082 Rename cthangover_story to cthangover_game
The mod holding the main game's own scenes and story follows the <game>_game
naming rule; further parts stay <game>_<part>, reusable content is <theme>_pack.
2026-10-18 19:45:52 +02:00
cthangover 78c31abb94 Collections are packages of their own
A collection is no longer a file inside a mod: it is a package (folder or zip)
named after its id with collection.json, cover and optional locale/, shipped in
collections/ next to the mods or kept by the player in user://collections/.
Covers and texts come from the package; mods do not ship collections.
2026-10-18 19:21:36 +02:00
cthangover 22b67c628c Mod naming rule and engine UI in engine mods
Mods are renamed by role (shell2d_base, menu_base, ui_base, live2d_base,
editor_tools, cthangover_story, cthangover_murakami, cthangover_party) and
every reference follows. Engine UI prefabs (dialog, answers, message, game
menu, inventory, map, skills) and their panel entries moved out of the story
mod into the subsystem mods; the card_novel and vn_starter_novel collections
are removed.
2026-10-18 19:00:34 +02:00
iisaev c4e2130ed4 added gitignore 2026-10-18 12:44:20 +03:00
iisaev ee6fdc3576 init mod 2026-10-18 12:41:41 +03:00